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Speed Runs

Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean.

This collection hosts downloadable movie files documenting the swiftest possible way to complete videogames such as Quake, Metroid, Zelda and many others. The videos come from Speed Demos Archive, TASvideos, and other sources.

Unless specifically noted as an 'emulated' run, all speed runs are done on the original game hardware, using only the normal save points available to a player.

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Speed Runs
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Individual level runs of Max Payne 2 on easy skill, New York Minute mode. Includes some older times. Level #/name Time Date Player 1-P Hospital 0:15 27.01.05 Tomi Salo 1-1 Vlad's Warehouse 1:23 01.05.06 Tomi Salo 1-2 Vlad's Restaurant 0:18 27.01.05 Tomi Salo 1-3 Max's 1st Nightmare 0:43 13.01.05 Tomi Salo 1-4 Max's Apartment Building 1:14 30.04.06 Tomi Salo 1-5 Max's Apartment Building cont'd 0:47 17.04.06 Tomi Salo 1-6 Mona's Funhouse 1:36 03.09.06 Tomi Salo 1-7 Upper East Side Apartment...
Topic: Max Payne
Speed Runs
movies
eye 192,101
favorite 0
comment 0
Single-segment speed run of Legend of Mana, taking Jumi's quest only, done on August 25 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Welcome to the Legend of Mana. This is the Jumi Storyline run, version 3 (2nd published version). Speed run Rules: *Single Session *Takes Damage to Save Time *No Deaths First, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. This includes RCrowder...
Topics: Legend of Mana, PlayStation
Speed Runs
by Wesley 'Molotov' Corron
movies
eye 191,413
favorite 1
comment 2
Speed run of Fire Emblem for GBA in 26 segments completed on May 31 2005. Uses the "Mine Trick" at various points, an abuse of a bug in game's auto save system. Author's comments: I had completed a run on this game earlier, but I pitched chapter 29 thinking I had it. This resulted in the need for me to redo the run. Well, it turns out that was a good thing, since my old time was 4:06.08, which was a lot slower. I did a lot of unnecessary things that I cut out of this run. I skipped...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: Fire Emblem, Game Boy Advance
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 176,114
favorite 0
comment 0
Speed run using the 105% code, which makes the game harder by removing all continue barrels and nearly all DK barrels, completed on June 8 2004. Author's comments: Normally the maximum percentage available in DKC3 is 103%. However, there is an "expert code" that takes away all DK barrels and save/midway/continue barrels - whatever you want to call them. The game becomes much more difficult! To perform this, select a new file and press LRRLRRLRLR. A prompt will come up - type in...
Topics: Donkey Kong Country, Super Nintendo
Speed Runs
by James 'Brown Bomber' Bunkley
movies
eye 174,344
favorite 0
comment 1
Speed run of Pokémon Gold in 13 segments completed on October 10 2005. Available in three versions: normal, low and 60 fps high quality. Author's comments: Recording Notes: This was recorded using the Game Boy Tower on Pokemon Stadium 2. First, I would like to thank the following people: mike89 - He gave me his route, which helped me make some changes in my route, and acted as a motivation to keep improving my time. Ulti_Gamer - He let me borrow his Pokemon Gold cart for this run. Radix - For...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Pokémon, Game Boy Color
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 173,553
favorite 0
comment 1
Speed run of Diablo in 9 segments completed on June 24 2005. Available in 320x240 and 640x480 versions. Author's comments: "Normal" quality in this case means if your computer is very bad or you just want to download less you should get those; otherwise, I recommend "high" quality (which is what I originally captured as). They are much more pretty. And if you're never played Diablo 1 before I recommend segments seven and nine (Lazarus and Diablo's lairs, respectively). This...
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Diablo
Speed Runs
by Vladimir 'Knu' Semenov
movies
eye 166,813
favorite 0
comment 5
Speed run of The Elder Scrolls III: Morrowind in 6 segments completed on July 19 2005. Available in low, normal and high quality. Save games at segment starts are also available. Author's comments: A detailed 'script' of the run: 1) Race: Orc 2) Class: Barbarian 3) BirthSign: The Steed Seyda Neen: 4) Steal Limeware Platter from Census and Excise Office. 5) Take ring from barrel (all) 6) Talk to Sellus Gravius, exit 7) Give Fargoth his ring. 8) Sell to Arrille Limeware Platter and 'rubbish' from...
favoritefavoritefavoritefavorite ( 5 reviews )
Topic: Morrowind
Speed Runs
movies
eye 163,920
favorite 0
comment 0
Speed runs accepted for publication on Speed Demos Archive in January of 2008. Authors' comments located in comments.html.
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 163,598
favorite 0
comment 0
Speed run of Diablo II: Lord of Destruction on normal skill in 10 segments, completed on June 11 2005. Author's comments: I just have this say to any potential viewers: I highly recommend viewing this at 200%. It makes things much clearer. Diablo is one of those games where if someone mentions the idea of speed running everyone will point and laugh. Initial estimates hovered around the SDA seven hour limit. I am proud to present to you, a character from scratch, with no tweaking whatsoever, on...
Topic: Diablo
Speed Runs
by Vladimir 'Knu' Semenov
movies
eye 161,459
favorite 0
comment 0
Speed run of Far Cry in 21 segments completed on January 20 2005. Available in three versions: High quality (640x480) or normal/low quality (320x240). Author's comments: Notes on the video: ------------------- All of the loading screens before and after each segment were cut out, and the remaining parts appended "as is". I also recorded the game menu and final cutscene independently, and later added them to the video. Low/Normal quality: 320x240, High quality: 640x480. General notes...
Topic: Far Cry
Speed Runs
by Stefan 'xeen' Breunig
movies
eye 160,922
favorite 0
comment 0
Speed run of Mafia for PC in 93 segments completed on April 19 2005. Segments are appended together into each of 20 missions. Available in low, normal and high quality. Author's comments: The main reason why this run is so long is that you need to drive the most time. There's not really a way to speed that up except taking the fastest route. If you know any trick that could speed up the run please tell me either posting in the thread in the forum or sending me a pm because I'm sure going for a...
Topic: Mafia
Speed Runs
movies
eye 155,570
favorite 1
comment 2
Speed run of Eternal Darkness: Sanity's Requiem in 14 segments completed on March 8 2005. Available in low and normal quality. Timing note: the game's timer is ignored since it doesn't display the time at the end. Author's comments: Back in January after Christmas, I began to catch interest of speed running eternal darkness, mostly because nobody did it before. I was interested in going through it as fast as I could, and aswell making up strategies for this very complex game to speed run. I...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: GameCube
Speed Runs
by Peter 'Dragorn' Branam-Lefkove
movies
eye 152,803
favorite 0
comment 1
Speed run of Super Mario Sunshine in 9 segments completed on July 22 2004. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: In retrospect, I would say that this was a rather poor choice of a game for speed play. The 2D Mario games have warp worlds and such that allow one to streak through the game in about 10 minutesit takes 10 minutes just to get through this game's opening cut scenes *grumble grumble*. Even SM64 has tons of glitches and...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Mario: Super Mario Sunshine, GameCube
Speed Runs
by James 'Psychochild' Conway
movies
eye 152,337
favorite 0
comment 0
Single-segment speed run of Devil May Cry 3 done on December 31 2005. Available in four versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: So, here we are with ANOTHER Devil May Cry 3 speed run from me. There's not much of a story behind this run, really. I've been practicing and performing a Royal Guard segmented run in 17 segments over the past two months and I had finally completed the run a few days prior. Well, I get back from work around 11 PM on the...
Topics: Devil May Cry, Single-segment, PlayStation 2
Speed Runs
by Wesley 'Molotov' Corron
movies
eye 149,585
favorite 0
comment 0
Speed run of Fire Emblem: The Sacred Stones in 25 segments completed on July 2 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This game is shorter than Rekka no Ken (also known as Fire Emblem in U.S.), but a lot harder to speed through. For one, not all the enemies go down like flies, like most of the enemies in 7. Time for a chapter breakdown: Prologue: 45 seconds is only a few seconds from perfect if you ask me, so I think I did very...
Topics: Fire Emblem, Game Boy Advance
Speed Runs
by Chris 'Satoryu' Kirk
movies
eye 147,746
favorite 0
comment 1
Speed run of Mega Man X8 with 100% completion in 25 segments, completed on June 14 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: Here is the improvement for my X8 run. About a half hour difference in comparison. This is probably the last time I play this game for a while. I'm officially retiring unless I get showed up big time. I'm not even planning to do an any% run for the game. If you want to try one, be my guest. First, about 100% in...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Mega Man: Mega Man X8, PlayStation 2
Speed Runs
by Magnus 'KennyMan666' von Goës Karlström
movies
eye 147,472
favorite 0
comment 0
Single-segment speed run of Ufouria done on July 15 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: Enter Ufouria: The saga! What saga? The saga about Bop-Louie, Freeon-Leeon, Shades, Gil and their adventure in the strange world they just happened to fall into. In the beginning of the game, only Bop-Louie is playable. Freeon-Leeon, Shades and Gil are spread out over the world and have lost their memories, causing them to attack you when...
Topic: NES
Speed Runs
by Paul 'Bartendorsparky' Evans
movies
eye 146,814
favorite 1
comment 2
100% speed run of Metroid Prime in 21 segments, completed on November 15 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: First of all, i'd like to give a huge thanks to Ekarderif. He gave me tips, pointers, advise, and answers to questions throughout the whole run. Without him, the run would not be nearly the same quality as it is. With that out of the way, this run essentially uses the same route as kip's. That is to say, Radix's...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: Metroid Prime, 100%, GameCube
Speed Runs
movies
eye 145,533
favorite 0
comment 1
Single-segment speed run of Phantasy Star Online Episode III: C.A.R.D. Revolution, Hero side, done on April 30 2005. Available in low, norml, and high quality. Author's comments: Much like Brighstar/Jonathan_F from pso-world I work for a PSO fan site (www.ragol.co.uk) and got the Japanese version of PSO III first. A code to covert the Japanese into partial English was released but there was a lot of translation errors. I soon got bored of these errors and left PSO for a long time. I recently...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Phantasy Star Online, Single-segment, GameCube
Speed Runs
by David 'RandomEngy' Rickard
movies
eye 141,156
favorite 0
comment 0
Speed run of Star Wars Jedi Knight: Dark Forces II done in 21 segments (one per level) and appended into one avi recording, done on September 23 2004. Author's comments: Each level on this run was recorded separately because Fraps would just stop recording after each level. What gets recorded is everything from the level "Restart" point to just before the menu pops up and you see the cutscenes. Basically, everything that you have control over, minus the selection of force powers,...
Topic: Jedi Knight
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 136,476
favorite 0
comment 0
Speed run of Quest 64 in 15 segments completed on September 9 2005. Abuses death to save time. Author's comments: I've gone and done it. Why did you make me? Yes, the laborious Quest 64 has been taken down in under three hours. I'll save you the trouble and tell you the secret right here: earth and water, baby. I also avoid virtually every enemy battle as well, which isn't very difficult compared to other RPG's since all you have to do it make your way to the edge of the arena. The only times I...
Topic: Nintendo 64
Speed Runs
movies
eye 134,277
favorite 3
comment 0
Individual level 100% runs on Super Mario World 2: Yoshi's Island. Timing is from end of opening level wipe, to going through goal ring or the start of circular boss explosion. (start-end of character control). Recent runs come in three or four different qualities. Level #/name Time Date Player 1-1 Make Eggs, Throw Eggs 0:51 28.09.06 Mychal 'trihex' Jefferson 1-2 Watch Out Below! 0:56 03.04.06 Mychal 'trihex' Jefferson 1-3 The Cave Of Chomp Rock 1:12 12.07.06 Mychal 'trihex' Jefferson 1-4 Burt...
Topics: Mario: Yoshi's Island, Super Nintendo
Speed Runs
movies
eye 133,098
favorite 0
comment 0
Speed run of Tomb Raider: The Angel of Darkness in 28 segments, completed on November 17 2006. Available in three versions: low/normal quality DivX, and high quality H.264 MPEG-4. ZIP file containing savegames also available. Author's comments: Angel of Darkness was meant to be a revolution in gaming, but Core unfortunately screwed it up. The result is one quite buggy and unfinished game (it was actually supposed to be a trilogy), but it's still a good game with great plot, music, graphics etc....
Topic: Tomb Raider
Speed Runs
movies
eye 133,030
favorite 0
comment 0
Speed run of Shadow Man in 20 segments completed on August 3 2005. Author's comments: Although released on multiple platforms, Shadow Man is by far the darkest title on the N64 that I can recall. I mean, the first item you use is your dead little brother's teddy bear to warp to different areas. I also can't pass over the fact that our protagonist is black. And he's not Token! This game is similar to, say, Mario 64. There's lots of jumping, climbing, swimming, lava, etc.; except, instead of 120...
Topic: Nintendo 64
Speed Runs
movies
eye 125,178
favorite 4
comment 2
Some comments (aka. "novel" :P) from the author The movie is 301,102 frames (83:38 minutes) long, however the last minute was used to trigger a little easteregg. The last hit on Bowser takes place after 297,736 frames (82:42 minutes), so this is the actual time of completion. As the movie is so long, and even watching it in turbo mode still takes some time, I created a few savegames throughout the movie, which you can load if you watch the movie with "Open Read-Only"...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: Mario: Super Mario World, Super Nintendo, Emulated run, tool-assisted speedrun
Speed Runs
movies
eye 121,738
favorite 0
comment 3
Speed run of Metal Gear Solid 3: Snaker Eater on European Extreme mode in 10 segments, achieving Fox Hound rank, done on August 31 2005. Available in three versions: low quality, normal quality, and 50 fps high quality. Author's comments: I have many people to thanks for this run. Thanks first of all to Nate and Radix for accepting and uploading this run. I'd also like to thank Jason Wood for his continued support. A big thanks goes out to everyone at the GameFAQs MGS3 board of Advanced...
favoritefavoritefavoritefavorite ( 3 reviews )
Topics: Metal Gear Solid, PlayStation 2
Speed Runs
movies
eye 120,925
favorite 0
comment 0
Speed run of American McGee's Alice on easy skill in 39 segments completed on August 17 2005. Available in 320x240, 400x300 and 640x480 versions. Author's comments: This is my 3rd run through Alice and it's the one I'm most proud of. I started speedrunning Alice back in April (because after Eternal Darkness I needed a new game to run through :p ), but I never expected myself to play this game for so many months. I can say that this run will probably be my last one on this great game. I did what...
Topic: American McGee's Alice
Speed Runs
by Matt 'Solid Snake' Powell
movies
eye 118,611
favorite 0
comment 0
Speed run of Metal Gear Solid, on Extreme difficulty in 16 segments, completed on December 8 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: Metal Gear Solid is my favorite game and it always will be. First I would just like to thank everyone who stayed up late with me and helped me in one way or another (Parents,Justin,Megan,and Damian). This run took me about 2 weeks to finish. Although I save 15 times I try to make every segment...
Topics: Metal Gear Solid, PlayStation
Speed Runs
by Andrew 'Farringa' Farrington
movies
eye 117,902
favorite 1
comment 0
Speed run of Final Fantasy VII in 85 segments, completed on June 4 2007. Available in four versions: low/normal quality DivX, and normal/low quality H.264 MPEG-4. Author's comments: And it's finally done. This is my first speed run ever, and probably the last one for awhile. I've been working on this project for over a year, and a lot has happened. I've seen the end of two years of college, got married, moved into my first apartment, rebuilt my computer, had surgery on both feet...
Topic: Final Fantasy
Speed Runs
movies
eye 116,403
favorite 0
comment 0
Individual levels runs of Max Payne 2 on easy skill, New York Minute mode. Level #/name Time Date 1-P Hospital 0:17 12.07.04 1-1 Vlad's Warehouse 1:37 23.07.04 1-2 Vlad's Restaurant 0:48 11.07.04 1-3 Max's 1st Nightmare 0:46 11.07.04 1-4 Max's Apartment Building 1:49 11.07.04 1-5 Max's Apartment Building cont'd 1:11 22.07.04 1-6 Mona's Funhouse 1:43 12.07.04 1-7 Upper East Side Apartment Building 1:25 22.07.04 2-P Police Station 1:43 23.07.04 2-1 Return to Mona's Funhouse 0:30 12.07.04 2-2...
Topic: Max Payne
Speed Runs
movies
eye 113,848
favorite 3
comment 2
Videos of fast completions of the Break the Targets section of SSBM. Character Time Date Player Doctor Mario 13.40 ??.03.03 achieved by many Mario 8.35 30.03.05 'SIGN' Luigi 3.99
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: Super Smash Bros., GameCube
Speed Runs
by Tim Bright
movies
eye 111,954
favorite 3
comment 4
Speed run of Resident Evil 4 on normal mode in 19 segments, completed on June 4 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: First off, Thanks to: Radix, for accepting this run and hosting it on his site Nate, for capturing it Tarao, for many of his strategies I copied/modified Capcom, for a wonderful game(the more I lost, the more I wanted to play) You, for taking time out of your busy day to watch something I...
favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topics: Resident Evil: Resident Evil 4, GameCube
Speed Runs
movies
eye 110,498
favorite 1
comment 0
Speed run of Secret of Mana (French) in 8 segments completed on August 26 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: The run is PAL (French), played alone, segmented (there are 8 segments+credits) and recorded on VHS. -Thanks to Nate for to capture my run. -Thanks to Radix for to upload it. -Thanks to all the people who encouraged me. At first, I was a little suprised that Secret of Mana was a popular game but at the same time...
Topic: Super Nintendo
Speed Runs
movies
eye 105,763
favorite 0
comment 0
Individual levels runs of Max Payne on easy skill (Fugitive). Level #/name Time Date 1-P The American Dream Prologue 2:31 08.17.04 1-1 Roscoe Street Station 3:53 07.08.04 1-2 Live from the Crime Scene 4:40 08.20.04 1-3 Playing it Bogart 3:39 08.17.04 1-4 The Blood Veins of New York 4:21 08.17.04 1-5 Let the Gun do the Talking 3:04 08.17.04 1-6 Fear that Gives Men Wings 4:53 08.17.04 1-7 Police Brutality 5:12 07.30.04 1-8 Ragna Rock 5:39 07.10.04 1-9 An Empire of Evil 3:14 07.09.04 2-P Nightmare...
Topic: Max Payne
Speed Runs
movies
eye 104,635
favorite 0
comment 0
Speed run of Gunstar Heroes on expert difficulty, done on May 25 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: -Goal: Complete the game on the hardest difficulty setting -Single-segment -No deaths -Damage taken, most of it doesn't save time =( -Played at Hardest difficulty setting -One minor programming error abused (Dice Palace) -A Genesis model 2 + VCR was used to record the run, thanks go to Nate for capturing the run. Well hopefully...
Topics: Gunstar Heroes, Genesis
Speed Runs
movies
eye 104,308
favorite 2
comment 2
A collection of videos from Awesome Games Done Quick 2013, a speedrunning charity marathon that was broadcast live with a peak of over 50k+ concurrent viewers, and raising over $450k for cancer prevention and research.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Speed Runs
by Jared 'Ifrit' Nicholson
movies
eye 103,740
favorite 0
comment 0
Speed run of Mega Man Legends in 15 segments completed on June 12 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: This is my first speed run and I will definitely improve this run when something new develops or in a couple of weeks. I decided to divide the game in into 15 segments to make it a little easier. Possibly in the future it will be less segments or maybe even Single Segment. Each of the 15 segments contain some mistakes while...
Topics: Mega Man: Mega Man Legends, PlayStation
Speed Runs
movies
eye 102,879
favorite 0
comment 0
Speed runs of the five main games from Kirby Super Star done in February 2005. The Dynablade run gets both secret exists can be considered 100%. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Thanks go to Nate for transferring this from VHS to AVI. This is my second run, and I decided that it will be of Kirby Super Star, I'm not sure how to go about this, so I will just write what I think about the run. Spring Breeze- Stage 1 - I made a few...
Topics: Kirby, Super Nintendo
Speed Runs
movies
eye 99,901
favorite 1
comment 0
Speed run of Metal Gear Solid 3: Snaker Eater on European Extreme mode in 7 segments, achieving Fox Hound rank, done on May 25 2005. Available in three versions: low quality, normal quality, and 50 fps high quality. Author's comments: First of all I'd like again to thank Nate for the wonderful job he does and has done yet again for transferring the run from Video Tape. Also I would like to thank Jason Wood "Woody" as he gave me a lot of support which pushed me further towards...
Topics: Metal Gear Solid, PlayStation 2
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 98,192
favorite 0
comment 0
Speed run of Half-Life 2 on normal difficultly in 71 segments. Demos were captured to AVI by David Rickard, appened into one file and compressed to one 320x240 and 640x480 version. Author's comments: If any Valve employees are reading this I implore you to fix the glitches associated with recording demos in HL2...including, but not limited to: 1. The "scarecrow" effect on allies and enemies alike. 2. Alyx's ice skating glitch. 3. In some areas the crowbar becomes unselectable when...
Topic: Half-Life
Speed Runs
by Jonathan 'Brightstar' Fields
movies
eye 97,157
favorite 0
comment 0
Speed run of .hack//Infection Part 1 in 15 segments completed on April 10 2005. One of the parts is missing. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Hey everyone. This run went through a lot of revisions, including a complete restart when I ended up with a run that didn't have enough virus cores to open the next area. As i'm sure you'll notice, one of the great pinicle moments of this run are my level up runs. these aren't your...
Topics: DotHack, PlayStation 2
Speed Runs
by Andy 'NTG' Nelson
movies
eye 97,066
favorite 0
comment 0
Speed run of Grand Theft Auto: Vice City in 14 segments, completed on February 10 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: First off, thanks go to Nate, for capturing the run, and to Jnco904's Car Locations FAQ from gamefaqs. Notes/Improvements on the run: Part 1 - You get 5 shotgun rounds every time you jack a police car - this is why I stop for seemingly no reason to do this twice, cuz having the shotgun makes a couple of the...
Topics: Grand Theft Auto, PlayStation 2
Speed Runs
by Marc J. 'Emptyeye' Dziezynski
movies
eye 96,950
favorite 0
comment 0
Speed run of Rygar done on about July 10 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: Note to those at the Minibosses message board: I told you it wasn't 31:xx. ;) Anyway, this run is probably the finest of my (Hopefully young) speedrunning career to this point. At 30:34 or so, it beats the only other listed time for the game at Twin Galaxies by more than four minutes. If you've never played Rygar, the object is to collect five items...
Topics: Rygar, NES
Speed Runs
movies
eye 95,835
favorite 0
comment 2
Single-segment speed run of Luigi's Mansion on the Hidden Mansion which captures all 50 boos and gets an A rank (100%), done on December 3 2005. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: When David did his run, I mentioned all the possible categories this game had to offer. Back in October 2003 I had used a guide I found on gamefaqs that listed all the money in the game the author could find. The goal was to get all...
favoritefavoritefavorite ( 2 reviews )
Topics: Luigi's Mansion, Single-segment, 100%, GameCube
Speed Runs
movies
eye 94,514
favorite 0
comment 1
Speed run of Metal Gear Solid 2: Sons of Libery, Tanker episode on European Extreme diffictuly done on March 1 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: The following is a speed run for MGS2. The speed run is only for the Tanker episode. Firstly I would like to thank both Nate for transferring the run from VHS and Radix for accepting the run. Without them you wouldn't be able to view this run, or most other great runs for that matter....
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Metal Gear Solid, PlayStation 2
Speed Runs
by Blake 'Spider-Waffle' Piepho
movies
eye 93,031
favorite 0
comment 1
Speed run of the Half-Life expansion Opposing Force on hard mode in 93 segments, completed on February 12 2005. Available as Divx 640x480 or 320x240 and original recordings as .dem files, which require version 6.1.0.6 of Opposing Force to play. Time includes a half second penalty for some demo recordings beyond the first, because the engine skips a little bit on each load, and to discourage large amounts of demos. Because of the version used, demo recordings could not be continud at level loads...
favoritefavoritefavoritefavorite ( 1 reviews )
Topics: Half-Life, Hard mode
Speed Runs
by Damien 'Dragondarch' Moody
movies
eye 91,683
favorite 0
comment 0
Speed run of Mario & Luigi: Superstar Saga in 55 segments completed on ???? ?? 2005. Author's comments: This run was inspired by Marsh's Super Mario RPG run he did a while back. Rather than go for just pure speed, I decided to also make this a no-damage run. That's right - I go from start to finish without ever taking a hit. I was also planning on perfect mini-games, but some were too much of a pain in the ass to be worth the frustration. I did, however, manage to also make this a...
Topics: Mario: Mario & Luigi, Game Boy Advance
Speed Runs
movies
eye 89,858
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comment 1
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Source: torrent:urn:sha1:f6fb8705562803bf373506b0616730624903cdf5
Speed Runs
by 'Red Scarlet'
movies
eye 89,469
favorite 0
comment 7
100% speed run of Super Metroid, completed on June 4 2004. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: Hello. This is my 0:55 100% speed run for Super Metroid, played on the console. I am very pleased with this run, as it beats my old time of 1:00 as well as the previous record of 0:58. Lots of new stuff was done in my run; many things thought up by other players, some by myself. I'd like to thank several people who helped me during this...
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Topics: Super Metroid, 100%, Super Nintendo
Speed Runs
movies
eye 88,828
favorite 0
comment 1
Speed run of BloodRayne for PC done in 6 segments, completed on July 20 2005. Available in normal and high quality. Author's comments: I've beaten this game countless times, and I decided to do this one as my first speed run. The game is fun and pretty simple.. Run, shoot, and hit a bunch of switches. I thought I selected Normal, but watching it over, I noticed I click on Easy. CGI cutscenes could not be recorded with fraps.. I tried, and tried, but with no luck. Fraps shuts off when the...
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Speed Runs
by John 'Maur' De Sousa
movies
eye 88,193
favorite 0
comment 0
Single-segment speed run of The Legend of Zelda: Link's Awakening done on September 1 2005. Available in normal and low quality. Author's comments: I captured this myself, which would be why the quality's not what you might be used to, and why there's no HQ. But this is the black & white version, so it doesn't really matter anyways. And give even more thanks to Radix than you would normally - the audio was out of sync when I captured it, he resynched it. Besides uploading/verifying the run,...
Topics: Legend of Zelda: Link's Awakening, Single-segment, Game Boy
Speed Runs
by Mike Janiak
movies
eye 86,815
favorite 0
comment 2
Speed run of Final Fantasy X-2 in 19 segments completed on January 23 2006. Available in three versions: normal, high and low quality. Author's comments: My first speed run on SDA, yay! First I'd like to thank Radix for making this awesome site. Nate, for the great compression guide. All the people in the Tech Support forum helping me out. Ventuz for giving hope that the game can go sub 5, which I probably would have never even done this without. KADFC for his Speed FAQ on Gamefaqs, which I...
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Topics: Final Fantasy, PlayStation 2
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 86,290
favorite 2
comment 1
Speed run of Half-Life 2 on normal difficultly in 68 segments. Demos were captured to AVI, appended into one file and compressed to one 320x240 and 640x480 version. The in-game demo files are also available in a rar file, but require protocol version 7 to play. Author's comments: This is my second run through HL2 and it is better than my original in every conceivable way. That's right, there is a solid 40 minutes cut off via tricks, shortcuts, and outright optimization. The quality of both...
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Topic: Half-Life
Speed Runs
by Kim 'Silent echo' Siafa
movies
eye 86,194
favorite 0
comment 4
Speed run of Metroid Prime 2: Echoes in 19 segments, completed on August 15 2005. Available in low and normal quality. Author's comments: I'd like to thank Sparky for his help, I'm sure that if he hadn't shown me his awesome route, I would have never get a time sub 1:45. In fact, my goal was beating the game sub 1:50, I thought that it was the lowest time possible and at the same time semi-impossible because you must skip the grapple in order to save between 3mins30 and 4mins and skipping it is...
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Topics: Metroid Echoes, any%, GameCube
Speed Runs
movies
eye 85,997
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comment 0
Single-segment speed run of The Legend of Zelda: A Link to the Past (French Canadian version) done on March 25 2005. Collects 100% of items according to SDA, such as heart pieces, bottles etc, but doesn't get compasses, bomb/arrow upgrades and some other things that some could consider to be required for 100%. Author's comments: The game is in French so you might have trouble understanding part of it. At first I wanted to beat TSA's 1:44:45 pure speed record, but then I decided to do a 100%...
Topics: Legend of Zelda: A Link to the Past, Single-segment, 100%, Super Nintendo
Speed Runs
by Speed Demos Archive
movies
eye 85,660
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Charity marathon held by speedrunners from Speed Demos Archive beginning January 6, 2011 at 4:00 pm EST and ending January 11, 2011 at 5:35 pm EST. All donations went to the Prevent Cancer Foundation . Original game audio available on second audio track.
Topics: charity, marathon, sda
Speed Runs
by www.hl2dq.net
movies
eye 83,817
favorite 0
comment 3
Speed run of Half-Life 2 on hard difficultly in 88 segments completed on March 8 2006. Recorded by the 'Half-Life 2 done Quick team' at www.hl2dq.net. Demos were captured to AVI, appended into one file and compressed to two full res h.264 and two half DivX res versions. The in-game demo files are also available in a rar file. Team comments: Thanks for watching our speedrun. We had a lot of fun times and painful memories making this, and we're glad we have an audience to see it. In case you...
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Topic: Half-Life
Speed Runs
movies
eye 83,071
favorite 1
comment 4
Time trials on all 16 courses of Mario Kart 64, with both fast laps and full course runs. On many courses there is a possible shortcut to skip a large portion of the track; these are listed seperately. Videos noted with PAL were recorded on the PAL version of the game (Europe and other places). Due to programmer laziness, the PAL version displays all the frames of the NTSC version, making the game run about 5/6th the speed, but the time is still real time. This results in an equivalent vid...
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Topics: Mario: Mario Kart 64, Nintendo 64
Speed Runs
movies
eye 82,980
favorite 1
comment 1
Speed run of Teenage Mutant Ninja Turtles IV: Turtles in Time as Raphael on hard mode done on March 14 2006. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. The time listed is real time from start to finish, the game's timer is buggy. Author's comments: -Played at the hardest difficulty -No deaths -Recorded using an snes and a VCR -As always, thanks go to Nate for capturing. A big thanks to Nitsuja for not only making a TAS that demonstrated a lot of...
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Topics: Teenage Mutant Ninja Turtles, Super Nintendo
Speed Runs
by Ben Fichter
movies
eye 82,902
favorite 2
comment 2
Speed run of Jak and Daxter: The Precursor Legacy in 8 segments, completed on February 14 2005. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: I wish Jak and Daxter could've been beaten as fast as Super Mario 64. Less than an hour and a half isn't possible. Less than two hours isn't possible. I couldn't jump into magical pictures to save time. The world of Jak and Daxter acts like an actual world with almost no load times between places....
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Topics: Jak and Daxter, PlayStation 2
Speed Runs
by Trevor Seguin
movies
eye 79,535
favorite 1
comment 1
Speed run of Super Mario Bros. done on October 9 2004. Available in normal and high quality. Author's comments: This is the cleanest, best looking SMB run I've done, although some levels can be finished slightly faster with better tactics so I estimate that I could do better by five to seven tenths overall. Easily the best part is in 8-3 with the Hammer Bros (I was very surprised I didn't die). Enjoy :)
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Topics: Mario, NES
Speed Runs
by Kari 'Essentia' Johnson
movies
eye 79,502
favorite 0
comment 1
Speed run of Final Fantasy IX in 68 segments, completed on March 6 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I would like to thank the following people: * First of all, my husband, Denton, for putting up with me while I was obsessed with this run, and for sharing my joy and frustration while making this. * FUMIZO, for his speedrun and report of this game on Ultima Garden, where I got most of the boss strategies I used...
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Topics: Final Fantasy, PlayStation
Speed Runs
movies
eye 77,653
favorite 0
comment 1
Individual level low% runs on Super Mario World 2: Yoshi's Island. Timing is from end of opening level wipe, to going through goal ring or the start of circular boss explosion. Level #/name % Time Date Player 1-1 Make Eggs, Throw Eggs 0% 0:37 10.11.05 Mike 'grndino' Arnold 1-2 Watch Out Below! 0% 1:21 10.11.05 Mike 'grndino' Arnold 1-3 The Cave Of Chomp Rock 0% 1:03 10.11.05 Mike 'grndino' Arnold 1-4 Burt The Bashful's Fort 0% 2:10 10.11.05 Mike 'grndino' Arnold 1-5 Hop! Hop! Donut Lifts 0%...
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Topics: Mario: Yoshi's Island, Super Nintendo
Speed Runs
by David Kim
movies
eye 77,443
favorite 1
comment 0
Speed run of Pokémon Yellow in 18 segments completed on July 14 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I would like to begin by thanking the following people: MrScaryMuffin for starting the topic on the Speed Demos Archive forum, ShadowJedi for giving me the idea of using Nidoking and items, Cygnus and Naye745 for tips and providing competition, wjzz for informing the forum about the Poke Doll trick, and Radix for hosting the...
Topics: Pokémon, Game Boy
Speed Runs
by Joe Wiewel
movies
eye 76,437
favorite 0
comment 0
Speed run of Donkey Kong 64 with 100% completion (the game calls it 101%) in 14 segments, completed on August 4 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I have to say that when I joined Speed Demos Archive, I hadn't planned on speedrunning DK64, but I volunteered if the DK64 thread creator didn't want to go through with it. And guess what happened. This run took me some time to put together. I had to design route...
Topics: Donkey Kong, 100%, Nintendo 64
Speed Runs
movies
eye 75,930
favorite 0
comment 0
Speed run of Resident Evil 4 on normal mode using special weapons in 9 segments, completed on February 25 2005. Author's comments: I'll just go straight into the run itself and mention some points of interest: 1-1: I get hit by the axe guy right before the bridge. Sometimes he attacks late and you can run by him without stopping to kill him or getting hit, but it seems random. Taking a hit isn't much slower than killing him, so I just hoped he would attack late and save me time. 1-1: The...
Topics: Resident Evil: Resident Evil 4, GameCube
Speed Runs
movies
eye 73,633
favorite 2
comment 5
Single Segment Speedrun of Halo 2 on Legendary difficulty. For a more detailed description, see the halo.bungie.org forum post at http://carnage.bungie.org/haloforum/halo.forum.pl?read=642475 This was an entry to satisfy the Twin Galaxies Halo 2 2005 Bounty.
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Topics: Halo 2, Single-segment
Speed Runs
by Marijo "Sedlo" Sedlic, Vincent Catalaa et al
movies
eye 73,246
favorite 0
comment 0
Individual level speed runs of all 34 UV speed records of Doom II, from Compet-N . Conversion by Drew 'stx-Vile' DeVore. The zip file contains all original lmp game recordings and author txt files. Map Level name Time Date Player map01 Entryway 0:05 30.03.98 Thomas 'Panter' Pilger map02 Underhalls 0:40 16.12.01 Adam Williamson map03 The Gantlet 0:19 13.03.02 Marijo 'Sedlo' Sedlic map04 The Focus 0:28 30.10.99 Vincent Catalaa map05 The Waste Tunnels 0:24 21.04.02 Marijo 'Sedlo' Sedlic map06 The...
Topic: Doom
Speed Runs
movies
eye 72,749
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comment 0
Speed run of Super Mario Bros. 2 without using warp zones done on September 4 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Quality note: poor source VCR results in minor "image tearing" in most of the run. In spots with waterfalls the quality is much worse. Author's comments: Due to sdkess's brilliant minimalist run, I decided to continue to hack away at this game and try and redeem myself by doing an all levels run. My main conviction for doing...
Topics: Mario: Super Mario Bros. 2, NES
Speed Runs
by Ari 'Rapu' Taitto
movies
eye 72,472
favorite 0
comment 0
Speed run of Shadow of the Colossus in 16 segments, completed on December 10 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: This was my first speed run, and I played with Normal difficulty, no fruits or lizard's tails eaten. The only things I did were: Locate and defeat all 16 colossi. No special weapon(s) used. Sword and bow were the only weapons I used in this run. This run isn't the easiest one. I had many problems,...
Topics: Shadow of the Colossus, PlayStation 2
Speed Runs
by Peter 'Dragorn' Branam-Lefkove
movies
eye 72,404
favorite 0
comment 1
Speed run of a the '6 day challenge' of Majora's Mask. The goal of the 6 day challenge is to beat the game in at most 6 game days, the first 3 required days, and then after going back in time, use the next 3 days and never go back in time again. 'Dragorn' reaches the clock tower with everything completed at 8:32 pm on the 2nd day, a total of 38:32 game time. Author's comments: First off, the recordings are of days 4 through 6. The first 3 days are relatively boring. In addition to the standard...
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Topics: Legend of Zelda: Majora's Mask, Nintendo 64
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 69,383
favorite 0
comment 2
Speed run of Turok 2: Seeds of Evil in 8 segments completed on March 31 2005. Author's comments: This is the longest and most frustrating FPS I've ever played...yet it turns out to be semi-speedrunable. This game suffers from a host of problems and is technically inferior to the first title, in my opinion. The slideshow framerates makes playing the game somewhat painful and can be headache inducing. Of course, this assumes you can get past the horrible controls that seem to lag behind your...
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Topics: Turok, Nintendo 64
Speed Runs
movies
eye 68,967
favorite 0
comment 0
Single-segment speed run of Crystalis done on October 16 2005. Available in three versions: low quality, normal quality, and 60 fps high quality Author's comments: I honestly thought my last run was great...I knew it could be improved, but I NEVER thought it would be a 20+ minute improvement! I'd like to give thanks to TMONT for all the extra info he threw my way. I'd also like to thank him for giving me a bit of a rival for the best time here...else I may not have made this improvement. I...
Topic: NES
Speed Runs
by Blake 'Spider-Waffle' Piepho
movies
eye 68,637
favorite 0
comment 0
Speed run of Metroid done on August 27 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Note that a simple password was used just so that Samus is suitless. Author's comments: First off I have to thank sdkess for his speedrun which preceded mine. If it wasn't for that I may never have made this run. To achieve this run I first practiced Metroid on an emulator extensively. I tested new strats and such and came up with very specific ways to handle each part of...
Topics: Metroid, NES
Speed Runs
by David 'marshmallow' Gibbons
movies
eye 67,741
favorite 1
comment 4
Single-segment speed run of Banjo Kazooie with 100% item collection (jiggies, notes & honeycombs) done on November 13 2004. Author's comments: I must thank: Brad "Cyberwrath" Cutler: My right hand man, he was an immense help and inspiration. We both worked on strategy and tactics for the run. I'm not sure if he's better than me at BK, but he sure does have more courage when it comes to some situations... Uilnslcoap: His GameFAQs guide was of some assistance. Many of my strategies...
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Topics: Banjo Kazooie, Single-segment, Nintendo 64